I created this ancient coin using a detailed 3D workflow. Starting with a sculpt in ZBrush to nail down the intricate details, I moved to Maya for retopology to get the mesh just right. Texturing was done in Substance Painter to give it that authentic, aged look. I rendered it in Arnold to really bring out the surface details. To finish it off, I used a Mash network in Maya for a scattered effect, giving it a sense of history and time. This piece is a blend of old-world craftsmanship and modern 3D techniques, paying tribute to the artistry of ancient civilizations.